Endless Online 0.4.48 : Dev Post
Shadow Guides
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Dev Post:
The behind-the-scenes work in patch 4.47 is now paying off, with two major community systems set to release together within this patch: a fully functioning Auction House and the complete Shadow Guide moderation system. Both are scheduled for this release, making it one of the bigger feature-releases so far, offering players new ways to trade, engage, and help maintain a more safe and healthy community.
You can read all about the auction systems in patch 4.47. This post will focus on the foundations for the new Shadow Guide system, which was introduced in update 4.44. This new community framework was designed to establish a lightweight and unbiased player moderation layer. Let's dive in the details together:
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About: Basic Auction/Marketplace
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Marketplace
As mentioned, the basic Auctionboard / Marketplace systems were developed and tested throughout patch 47. With this update, this entire Marketplace feature will go live as well. Players can list items, set buyout prices, purchase listings, and receive all items directly through the in-game item inbox.
Click here for a full details of the Marketplace
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New Faction
The castle map has been redesigned, becoming the central crossroads that links both the Jail and the newly introduced Shadow Guide, a mysterious faction that players can choose to join. The Shadow People are a secretive order of watchers who carry the responsibility of guiding and moderating the world from within, blending gameplay with community support.
By shifting moderation toward a system runned by a npcfaction, the feature becomes a natural part of the game's nature rather than an external authority. Players who step into this faction are not just given power: they are stepping into a role with structure, lore, and purpose. And by giving the Shadow People a physical home in Aeven, the entire system blends seamlessly into the world rather than feeling bolted on.
This new faction represents a step toward a healthier, more community-driven environment. The goal is to create fairness through accountability and shared responsibility, reducing bias by placing decisions in the hands of trained, in-game representatives rather than relying on emotion or improvisation. The Shadow Guide is an ongoing experiment, one that will grow based on live testing, community input, and ongoing refinement.
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First Steps
This update builds the very first layer of the Shadow Guide system: the technical foundation that will shape how the faction moderates, communicates, and operates in the future. Early versions will focus on the needed tools, UI's and processes that bring the idea to live. Moderation as an in-game role supported by lore rather than a simple switch of authority. As development continues, players will see more of the shadow guide influence on Aeven.
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Special Quest: Shadow Training (L1)
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Special Quest: Shadow Training (L1)
Quest Giver: Shez the Shadow Mentor
Map: Aeven Castle
Rule: Pass shadow exams
Reward: shadow UI access
Reward: 1000 Exp
Shez asks the player to join the Shadow Guides and learn to keep chat calm and fair.
The player watches training scenes, makes choices like mute or observe, and faces quizzes.
After passing the exams the player may apply for a one week trial as a Shadow Guide.
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Introduction
Shadow Training begins when the player meets Shez, the quiet Shadow Mentor in Aeven Castle. Shez explains that Shadow Guides help the community by staying calm and fair. The player learns about the ways of the shadow guide, and how to stay steady.
Training
Inside the Shadow Training Room, Shez shows scenes with noisy noobs who argue and making trouble. The player must choose how to react, like mute or not mute. Shez teaches that a Shadow Guide avoids drama and makes fair choices.
Final (final) test
After training, the player takes the final (final) exams about muting and managing escalations. Wrong answers send the player back. Passing the test will allow the player to apply for a trial guide term of 1 week.
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Explained: Application Sytem
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what was made:
This update adds the first working system for how players can connect with the Shadow Guide faction. Players can now talk to Shadow Guide NPCs to begin a short quest. This quest explains what the Shadow Guide is, what powers guides have, and what limits are in place. It also acts as a filter, since it can require a certain player level or playtime to apply. The goal is to make sure applications come from players who are serious and active within Aeven.
- A physical presence of Shadow Guides in the castle.
- A pre-quest, used for explaining and training.
- A dedicated Shadow Guide management UI (#guide/#g)
- Shadow Guide application sytem
- Shadow Guide chat channel ( ^chatline )
The server will select a small number of players from the pool as trial Shadow Guides. This selection happens automatically and should provide the Shadow Guide with enough new members, helping to keep the Guides fair and unbiased.
More systems will be needed over time to create proper checks and balances.. Building this structure will be challenging and a gradual process shaped by the community and feedback.
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Explained: Shadow Guide UI
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what was made
Once a player becomes part of the Shadow Guides, a new interface becomes available. This can be accessed by talking to any Shadow Guide NPC or by using the in-game commands #guide or #g.
The Guides UI is the main tool for Shadow Guide members. It connects them to their duties and powers within Endless, giving a clear way to view assigned tasks, manage moderation actions, and communicate with other guides (using the ^ prefix)
This first version of the interface is simple, focusing on function over style. More features will be added as the system grows and as feedback from early Shadow Guide members helps shape how the role works in practice.
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Explained: Shadow dialog UI
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Page: Home
The first page of the Shadow Guide UI serves as the central hub for both guides and trial guide members. Guides can quickly see their current position within the faction, track the number of succesful trial runs completed. Guides monitor their remaining powers, giving them a clear sense of responsibility.
For non-guide players, the interface provides an easy way to apply or (re)apply for a week-long shadow trial term, keeping the system dynamic and fair.
Each week, trial guides will reset automatically, and new candidates will be selected, ensuring fresh participation and bactive guides.
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Page: Logs
The second page is Logs, where all guide actions are stored in a list of logs and can be viewed in detail (by clicking on the lines) by any other Shadow Guide.
Every action, like $mute, global mute, or chat clear, is recorded along with a timestamp and the target player's last chat lines. This gives context and helps other guides to see if actions were fair and justified.
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Page: Memberlist
The third page is the Member List, a handy overview of all current Shadow Guides. It shows each shadow guide's position, total actions, and last visit, helping the team stay aware of everyone's activity and contribution.
Even while appearing under codenames, guides can stay connected and coordinate as a team. Using the ^ command before each chat line, they can communicate safely within the faction, share updates, and strategize without revealing their identities.
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Ideas: Future Ideas
FUTURE
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Possible things that could be added to the Shadow Guide UI in future updates:
- Voting: on more important matters
- Report system: access to the report function
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The jail in Aeven has always felt somewhat disconnected. Let's give the Jail map a more logical placement that fits naturally into Aeven..
Goals:
- Keep the entrance in its classic location
- Give the jail a more logical position in the world
- Improve accessibility to the PK area
Several solutions were considered, such as integrating the jail into a police station. However, due to the limited space around the original entrance, this was not feasible.
The next logical location was the castle, as it historically contained a small jail section. This led to the creation of a new passage between Aeven and the castle: an underground connection that logically links the two areas.
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New Map: Castle Hub - Redesign
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what was changed:
The old castle map, and castle wings, has been redesigned into a more compact, functional hub capable of supporting two factions. One wing now serves as the official home of the Shadow Guide, while the second wing remains reserved for future expansion and special-access groups. The central area of the castle is still restricted and remains under the control of the Aeven Group, adding an element of mystery and authority to the space.
new upperfloor and stairs:
A newly constructed grand staircase leads to the renovated upper floor, which now features a full ballroom for events and community gatherings. Alongside it is a luxury petal boutique that offers an all-new selection of flowers, petal-themed outfits, and the finest wedding attire available anywhere in Aeven.
jail shortcut:
The east wing now includes a direct passage to the jail, which in turn links straight into Aeven. This creates a convenient shortcut between Aeven and the Castle, improving overall connectivity and offering players a faster route between the 2 hub maps.
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All new stairs leading to the upperfloor of castle
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About: Arch Armor Quests (2)
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Quest: Skeleton Sweep (L8)
Quest Giver: Royal Scout
Map: Aeven Catacombs
Rule: Defeat skeletons
Reward: 4,000 Exp + 400 Eons
A Royal Scout stationed near the Catacombs seeks help dealing with the growing
skeleton threat beneath Aeven. New players can use this as an introduction
to the Catacombs, while seasoned adventurers will find it a key step toward
unlocking the path to crafting the classic Arch armor.
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Quest: Royal Writs (L30)
Quest Giver: Royal Scout
Needed Quest: Skeleton Sweep
Map: Aeven Catacombs
Rule: Defeat 10 elite Grave Archers
Reward: 3,500 Exp + 1 Royal Writ
The Grave Archers have become a growing threat near the castle.
The Royal Scout requests your aid to retrieve special materials from these elite enemies.
Your task is to carefully hunt the archers and bring the materials back to the Scout.
Success will grant valuable rewards and unlock access to special Royal Arch armor.
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what was changed
The bank moved up one house into the old potion shop. The potion shop then moved into the gear breaker house. Finally, the gear breaker npc joined the jewel breaker in the jeweler basement, creating an all-in-one gear breaker shop.
After considering all options, this setup made the most sense for a strip of accommodations: church, theatre, and bank. This change also frees up a house to bring back the Theatre, where players can perform, explore a new dungeon, or visit the legendary Hall Of Pain, just as it has always been in Aeven.
Bank Scroll
The slightly longer walk to the bank is no problem thanks to a new bank scroll that lets players warp directly there to store gold and manage their business.
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Quests: Theatre Intro Quest Pack (2)
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To put the Scene Engine to good use, this patch introduces two additional cutscene-heavy quests, enhancing the depth of Aeven Town. These quests focus on rich npc interactions and storytelling, providing players with a more engaging and cinematic experience inside Aeven town itself:
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Quest: Showtime
Quest Giver: The Magician
Map: Aeven Theatre
Rule: Assist the Magician with his show
Reward: 2,000 Exp
The Magician of Aeven Theatre is preparing for a big performance,
but things are not quite ready. His assistant has left, and the props
need organizing. You must follow him, handle backstage issues, and help
make the show go on!
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Quest: Theatre Pincode
Quest Giver: The Magician
Map: Aeven Theatre
Rule: Investigating Theatre
Reward: 1,200 Exp + 100 Eons
After the Magician's performance you are tasked to assist him by quietly checking the theatre,
speaking to staff, and following up on strange occurrences. Investigate carefully to help ensure everything runs smoothly.
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Small details do matter in the overall feeling of a game. Like minor ui changes can strengthen an action and make it feels more meaningful. Thats why a simple visual feedback was added for completing any quest.
What was made:
The server now includes extra reward data inside the QUEST_END packet, allowing the client to present an animated reward popup that displays the quest name, earned experience, and any money gained.
This addition turns a standard system message into a visible moment of accomplishment. Although the change is small, it enhances readability, supports smoother pacing, and reinforces the value of completing quests.
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what was added:
In the middle of the Josand Desert, a new mini underground cave system has been added to create more variety to the region. This area acts as a small, segmented underground hub, featuring narrow tunnels, collapsible sand sections, and chambers carved out by burrowing insects. The constant drift of falling sand would give the place a unique, atmospheric vibe compared to other underground zones.
small mini boss:
At the end of this small cave is a mini boss (bug) similar in scale and function to the golem mini-bosses. Defeating it would reward players with Ant Nest Pieces, tied to crafting full Nest Cores. This introduce an alternative way to grind cores.
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Quest: Little Barney L26
Quest Giver: Crying Girl
Map: Josand Desert / Bughole
Rule: Retrieve Little Barney
Reward: 67,000 Exp
A girl lost her Little Barney, in the dangerous bughole. The player must venture inside to find Little Barney, and return him safely.
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Pengu Town
Pengu Town is a newly discovered settlement hidden behind a secret cave in the valley of Snowlandia. The town is home to cozy igloos, friendly snow iglomen, and a mysterious crash site where Mega Pengu once landed to steal Christmas miracle Baby Pengu, that has set the Aeven Christmas events in motion. This new map now serves as a hub where players can begin their quests to earn the Pengu costume. keep reading for more details..
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Quests: Pengu Costume Quest (1)
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Quest: Pengu Secret (L10 Daily)
Quest Giver: Pengu Glider
Map: Pengu Town
Rule: Figure out what the little pengu wants
Reward: Pengu Chest Access
This remarkable little Pengu only speaks in cheerful Noot..
It appears to be trying to communicate, pointing at your bag
and waddling.. Who knows what happens if you offer it the right type of food?
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Quest: Import Completed Quest Upgrades
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what was added:
As the new player materializes through the beam, the introduced scene engine brings the Inventor to life. He waits eagerly for the player the beam in and then urging the player to follow him.. This update makes the opening moments feel more alive. Additional effects have been added to the first teleporter, beaming players straight into Aeven to begin their adventure.
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Server Synced: Friends And Ignore
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What has been made?
The social UI has finally received a long overdue upgrade. For almost twenty years players could add enemies but never remove them, because the original interface simply lacked a delete button! That limitation is now gone. A proper delete option has been added and fully fixed, allowing old friends and ignores to be cleaned up with a single click. A small button, but still a quality of life improvement.
Serverside Stored
Social data is now stored on the server side in the database. Friends and ignores are synced across the entire account, so the same list appears on every machine. No more separate or mismatched lists when switching computers, and no more dependence on local files (no more missing friends after installing patches etc).
Import Option
For those with older data, a simple import command has been added. Typing #impsoc will import entries from legacy friends.ini or ignore.ini files. This provides a smooth transition.
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streamlinging responses
The player commands are updated a little bit to provide a more consistent and clear reply. All command responses now appear in a single popup dialog and in system chat, replacing the previous mix of chat tabs, menus, and dialog windows. This creates a predictable location for system feedback and keeps the interface clean and easy to follow.
changes
Several commands have also been added, removed, or reorganized. Now that shadow guides will be introduced, a new command #rep shows most of the server tracked records for the player. Older commands such as badcaptcha have been removed.
Command grouping has been improved as well, with clearer categories like #help, #guidehelp and #debughelp. These adjustments make the command list shorted, more structured and easier to find.
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Church
Now that functional dungeon buildings, such as the Theatre, exist inside Aeven, it might be a good idea to, some day, add new catacombs beneath the church. This would create a nice pair of buildings next to each other, offering player services like performances and marriages, while also adding two streamlined stories and dungeons on main locations inside Aeven.
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Redesigned map
The church interior has been upgraded to add more detail and better prepare the space for the nightmare beneath it. The interior design now features additional space above the priest, along with a redesigned layout and updated windows and pillars.
Wedding options
During testing, several wedding-related options were found to be glitching, likely due to several versions by now, including the optional wedding bells and fireworks. These issues have been resolved. Additionally, a new special feature, "Batmaso's Approval," has been introduced. Couples can now hire Batmaso to appear at their wedding for a fee of 5000 Eons.

New: Batmaso's Approval (wedding option)
New: Big Giveaway (wedding option - 48B+)
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Chains will be a rare factory drop: Robots equipped with chains have only about a 1% chance to drop them. Chains will be a weapon with the power of 1-core and serve as a rare crafting ingredient for both the classic EO Flail (Castle Craft) and the classic EO Nunchucks (Anundo Craft).
The 3-petal dress will be sold as a luxury item in the newly added upper floor of the castle, along with roses (which can also be used as weak weapons). The new Desert Raider outfits can be crafted in Josand Town.
The Sabre and Rapier, both classic weapons, will act as alternatives to 1 - 1.5 core-power weapons and will be available for pure Eons in the Castle. They give ironmode players a way to progress their gear without needing to take on semi-endgame bosses.
The new Chicken, Froggy, and Ducky hats are available exclusively from the C&C shop, found inside the newly added Theatre in Aeven.
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About: An EO Christmas Story
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Christmas miracle: Baby pengu
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'' .. Plot? ''
Last year, the bar was set high with a crashed Santa and a robot Santa mysteriously hidden in a cave. This year, things get even wilder with an angry penguin and the enigmatic 'wandering wiseman' with lore still to be revealed, creating an interesting mix of eccentric characters.
The outcome? A giant penguin attempting to steal the Christmas Baby Penguin miracle at the Aeven church, while the wandering wise man roams Aeven. Robotic Santa, or Swaggy Nick, is on a quest to find the wise man and upgrade his Santa protocols, all while collecting gift tickets dropped by the Mega Penguin to claim presents from the box.
Meanwhile, Crashed Santa is still stranded at the crash site, desperately crafting and trading more loot in exchange for your help.
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'' .. Loot? ''
In total there are now 25 new craft and lootable Christmas presents to obtain for the limited seasonal event. Here is the list of 17 craftable presents from Crashed Santa:
- Candy Cane
- Festive Tux (Gold)
- Festive Tux (Blue)
- Festive Dress (Gold)
- Festive Dress (Blue)
- Tinsel Plate
- Tinsel Dress
- Polar Fox Male
- Polar Fox Female
- Wild Cherry
- Santa Dress
- Santa Suit
- Rudolph Hat
- Santa Hat
- Christmas Hat
- Christmas Gloves
- Noelle Staff
And 8 more lootable from the Swaggy Nick lootchest, that can be opened with the tickets obtained from Mega Pengu:
- Festive Dye
- Festive Whip
- Pengu Buddy
- Pengu Santa
- Pengu Elf
- Rudolph Nose
- Rudoplh Hat
- Golden Present
And 7 more lootable from the new PRO Swaggy Nick lootchest, that can be opened with the tickets obtained from Mega Pengu:
- Festive Dye
- Green Santa Hat
- Gingerbread Buddy
- Green Gnome Buddy
- Red Gnome Buddy
- Festive Whip
- Ticket Refund
- Golden Present
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About: Shopbob Fireworks Product List
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Crackers
- Cracker - perfect for celebrating
- Nitro Cracker - for the pyro expert
- Mamba-6 - imported by Shady
Fountains
- Strober - for the real pyro.
- Sunburst - burst of sunlight!
- Novablast - a colorful fountain
- Greenjet - sparkling green
- Violetflame - purple sparkles
Cakebox
- Demonbox - an absolute beast
- Ghostbox - spooky multiple shots!
- Megamurk - swamp spark spectacle
- Blueshock - da ba dee boom!
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About: Holiday Event Schedule 2025
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It's the last days of the year, time to celebrate big time. Now is the time to take advantage and grab those rare special rewards!
Enjoy the boosts and have wonderful holidays.   
Mega Pengu (Christmas Story) Event + New Prices
December 12 to January 5, 2026
Shopbobs Firework Bonanza
December 29 to January 1, 2026
Bounty Hunt + Free Travel Weekend #1
December 12,13,14 2025
Bounty Hunt + Free Travel Weekend #2
December 19,20,21 2025
Overcharged Double EXP Weekend #1 
December 26,27,28 2025
Overcharged Double EXP Weekend #2
January 2,3,4 2026
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Various fixes:
- Chat: Map name show again on entering new maps.
- Guild: Recruiters (rank2) can no longer promoto members to leader
- Fishing: Fishing now added sounds (bait/catch)
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Update patch 4.48 and Xmas Event are to release this weekend (December 12-14th)
Thanks for playing Endless Online we are glad you are here. You can find a list of contributers here
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