Endless Online 0.4.47 : Dev Post
Auction House Dev
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Dev Post:
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Version 4.47 will serve as a live runtime test, gradually exploring best practices for handling a larger Auction House database load on the server.
For those who want to help out, a few test patches will be available on this page. they will work with the current server version.
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Get a first look at the Auction House in development and test the new systems while playing the latest version.
( this test only works with the default theme )
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Phase 1: Auction House Foundation
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Foundation
The path toward a fully working Auction House starts here. In this first phase, the focus is on creating the backbone that will make everything run smoothly. Designing athe database, setting up memory caching and smart indexing on the server, and finding a clean, searchable interface on the client side.
Performance is a key focus in this phase. The server is designed to load and sync all active auctions in server memory, with optimized indexing structures to handle lookups efficiently. This design should allow the Auction House to manage tens of thousands of listings without slowing down.
Together, these systems will make browsing, searching, and trading through the Auction House fast and reliable. This phase is all about laying the groundwork, the part players don't always see, but that makes everything else possible later on.
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Phase 3: (Safe) Transactions
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Phase 4: Finetuning / optimization
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Update patch 4.47 is an on-the-go dev test.
Thanks for playing Endless Online we are glad you are here. You can find a list of contributers here
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