Endless Online 0.4.56 : Dev Post
Project Aeven ( Aeven 3.0 )
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Dev Post:
The last patch nicely filled the fast travel shortage, and the exact cost dials are still being worked on based on the feedback received. With those improvements underway, it's the right time to put some serious development time into something much more fundamental:
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About: PROJECT AEVEN ( Aeven 3.0 )
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'' Biggest Effort in 1 Single Map. ''
The 4X launch already improved the main hub city a lot, but even after all that work, it never quite became the Aeven that was originally envisioned. This time, the biggest effort ever put into a single map is in progress, with the focus on finally getting Aeven where it needs to be.
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Dev goals:
- Keep the city layout exactly like the current Aeven
- Create more housing space for future expansion
- Improve the placement and flow of buildings and areas
- Make every viewpoint on the map feel worthwhile
- Remove repetitive artwork and reduce visual repetition
- Move beyond the original one-house, one-tree approach
- Keep overall balance, so map does not become over-detailed
- Keep overall balance, so map still connects to rest of world
- Give Aeven a strong first impression and a more lively vibe overall
This all not happens out of nowhere. With 1 map easily draining between ~50 and 60 hours of measuring, pixeling, cutting, placement, mapping, and quest redesign, the scope of this rebuild has become very clear: The new Aeven map is likely to be the scope of the entire patch.
With a shiny brand new Aeven done, and a long break from coding it's probably time for a more feature heavy update after this one.
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limited screenshots: While the Aeven Town map offers plenty to explore and see, holding back with screenshots keeps it a surprise for the players to explore.
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Aeven Mine.
The mine is getting a makeover as well. While it served its purpose early on, it ended up feeling like a low-quality, empty cave lacking any character. To fix that, The existing map was cut in artificial pathways to break up the monotonous layout, then layered in more rail tracks and mining machinery.
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Dev goals:
- Raising quality on the map connecting the new Aeven Town and new Shadow Desert.
- Keep the core tunnel network and layout connected to the rest of the world
- Break up monotonous layouts by cutting in artificial pathways
- Layer in more rail tracks and new industrial machinery
- Make the area feel like a proper human-made operation rather than an empty cave
The place is now looking more like how a mine actually looks. Plus some additional effort to brighten up the lighting, since it's a beginner area that really needs to feel a bit more friendly and welcoming.
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A few rough edges have been fixed in the ever ongoing effort to make the client as stable as possible:
- Quest AngerNpc() (Magician) fixed, timeout msg added (Defeating him too slow)
- Event SpawnNpc() (Faya and Ratcatcher) despawn issues fixed
- Catch requirements for Fireflies event lowered with 50%
- Daily Exp Limits for REP quests fixed
- Inn Quiz and spawnpoint desync fixed
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New: Scheduled Map Events (2)
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The Event Engine is being utilized once again to introduce two new events, bringing fresh activities and more opportunities for teamwork.
Both events offer new ways for players to work together, participate in a shared challenge, and earn some of the new items that are being introduced.
They will also be added to the existing Event Schedule, giving players more variety and reasons to join the action.
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Event : Bones At The Gates (3x DAILY)
Bonehart the Wise and his skeleton army are always a constant source of trouble for the castle. From his crypt, he sends out his undead forces on regular raids, including his finest skeleton archers. At set event times, the skeleton horde will march on the castle, and players must join forces to defend the walls and drive the undead back.
Bones at the Gates has been added to the event schedule and can now be viewed through the Schedule UI window.
Special reward : Skull Head (* see below)
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Event : Turtlewatch Emergency (3x DAILY)
Tine Turtlewatch has sounded the alarm! A sudden flood has swept through the area, scattering young turtle hatchlings all across the map. At set event times, players must search the map and catch as many hatchlings as they can before they are swept away. Work together to rescue the scattered hatchlings and help Tine bring them safely back to Turtlewatch.
Turtlewatch Emergency has been added to the event schedule and can now be viewed through the Schedule UI window.
Special reward : Tropica Hat (* see below)
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With patch 4.53 (Return of the Casters) update, there is now a shortage of Magic Staffs, especially for newer players looking to upgrade their equipment. To help bridge that gap, a new shop has been added to the Academy, offering Staffs for Eons.
The shop will offer Staffs ranging up to 1-2 CorePower, including the Lune Staff, giving new players a reliable way to progress without relying on core dropsm while also providing a nice way to reintroduce some of the classic items back to the game.
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That wraps things up for this release. Moving on to patch 4.57, will be leaning into the code side of things as it will take a shot at building the instancer. Essentially our channel copy machine. It is definitely not an easy system but could enabled guild war maps, private instances and dungeons. See you in the next dev post.
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Update patch 4.56 is planned to release this weekend (September 18th-20th)
Thanks for playing Endless Online we are glad you are here. You can find a list of contributers here
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