Endless Online 0.4.57 : Dev Post
Instancer
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Dev Post:
As announced in patch 4.56, this patch should lean more into the code side of things as we will explore the instancer (the channel copy machine)
This is a critical missing part of the current game that tie the channel system, the gate system, and everything in between together. Getting this right will enable dungeons, special created guild event maps, private instances, shadow channels and more. It is definitely not the easiest system to tackle, so fingers crossed. ..more details soon
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We already have a channel system surfacing as public channels. Expanding it to support private-public channels, dungeons, and shadow channels introduces a new challenges: different ownership rules, lookups, and channel allocation all needed, without making the existing systems more complicated than necessary..
The final design keeps the one vector as the source, with four additional new lookup indexes for each channel type. This gives the instancer fast, flexible access for packet handlers, timers, and player events, while keeping creation, removal, and ID reuse simple and consistent.
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Update patch 4.57 is a work in progress.
Thanks for playing Endless Online we are glad you are here. You can find a list of contributers here
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