HOME | DOWNLOADS | SCREENS | SERVER | WHO IS ON | COMMUNITY | DEV | CREDENTIAL
Endless Online 0.4.9 : Dev Post
Engine Upgrades



Dev Post:

About: Progress on the engine
It's time to implement the delayed participation 'mini core' system. Due to the unexpected server migration and aftermath, this feature was delayed, as well as the sword vs bow balancing which should happen later this week.

Additionally, there are various client patches (read below) and the decision to integrate an 'item gift inbox' system next to the mini core system. This allows for a convenient way to distribute the boss loot directly to the players through the additional inbox. Creating this. The new gift inbox is now connected to 3 new systems: boss participation rewards, a brand-new serverwide gift provisioning tool, and level-up gifts currently distributed at levels 6, 8, 10, 12, 14, 16, and 18. The levelup item reward system can be expanded beyond level 18 later. The system has been designed that highlevel players will receive the gifts too at the next levelup event.

All-in-all there been a lot of improvements behind the scenes, resulting in slighly less visual content (maps,item) for this time.
About: Boss participation system
As mentioned, one of the enhancements is the implementation of a boss participation (mini core) system. This system comprises a boss tracker, which records all hits and damage, as well as a feedback system that informs you precisely whether you were eligible for the loot roll and provides the reasoning behind it (or why not). Please refer to the screenshot below to better visualize this concept:





About: Latency UI
Latency tab
An improved latency tab has been added to the stats interface, providing clear visibility into server connection performance. Players can view real time latency and ping data along with historical values, making it easier to identify and compare connection stability over time. This new addition to the game engine helps with troubleshooting, debugging, and reviewing the server stability for both the developer and players.
About: New Giftbox UI
Giftbox UI
A new button has been added to the UI, providing direct access to a dedicated interface for receiving item gifts. This new UI handles rewards from admin distributions, event prizes, and future auction house transactions in a single organized space. Items are clearly listed and easy to claim, reducing clutter and improving overall usability. The system is designed to support expanding reward features while keeping delivery consistent, reliable, and easy to manage within the game interface.

About: Other gift box capabilities:
The new item giftbox is already capable of item provisioning with a brand new tool, and level up rewards to hopefully aid and motivate our new players. A visual loot management interface has been incorporated into the Pub Studio. This system is designed to accommodate multiple rows of loot, laying the groundwork for the introduction of loot boxes at the conclusion of future dungeons*



About: New content ( Centaur Wine Cellar )
Centaur Cellar
While there was limited time allocated for content, anticipate encountering a complete dungeon and a fresh boss in the Centaur Cellar. Additionally, be prepared for a new core drop and a novel type of weapon! Furthermore, a Level 9 quest has been introduced at the Fairy Soda Bar. And finaly, after a longtime expedition, the core master has returned to her residence in Aeven.

Recap:

  • new dungeon, new boss arena
  • new boss : Stallion
  • new npc: Core Master
  • new weapon
  • new quest


  • base max weight increase from 30 to 50
  • stat vituality increase from 1 to 2weight per point
About: Level Up Gifts
Auto level up rewards
A new system links directly to the gift box interface, adding management and gameplay support for level based rewards. Specific level milestones can grant items automatically, with full control through pub studio customization. Rewards can be tailored per level, allowing flexible progression design while keeping delivery consistent and integrated with the existing gift system.
About: Sword balancing
The balance between swords and archery is still on the list. This is one of the challenges that must be addressed before considering the reintroduction of EO classes
About: Client Patches (11)
The client update comes with various fixes, aimed at more stability. This is the complete list of patches:

  • better latency history scaling graph
  • rendermixer fix ( rare mix of hair/pants/parts of other char on your char )
  • paperdoll equip armor-as-costum, rejected fix
  • paperdoll unequip armor-as-costum, visual duplication fix
  • weight glitch after weapon swap
  • 250 items notice locker (instead of 200 )
  • no space in inventory glitch - while there is space
  • crafting showing male/female
  • tooltip showing male/female for costumes
  • warning on failed map overwrite
  • double chatlog fix for global tab switch


The update is expected to release around 14 October 2023, See you there? :)



free mmorpg games free online rpg games
© by vult-r
Endless Online | Contact | Privacy Policy | Disclaimer | ToS